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Linux zip command
Viewed 80k times. I, need to zip a directory excluding some subdirectory and file; I used this: zip -r zipfile. Braiam You want to exclude all subdirectories or only some of them?
Active Oldest Votes. I simply make a guess what you want. Something like this should do the trick: zip -r zipped. Many thanks. Jakub Kukul Jakub Kukul 1 1 silver badge 5 5 bronze badges. This works perfect for me on Ubuntu Tarik Tarik 9 9 bronze badges. Thank you.
This is the only answer that really works. Smith Jan 6 at Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. The Overflow Blog.
The Overflow How many jobs can be done at home?The emulator is capable of booting and playing hundreds of commercial games. With each and every contribution and donation, more and more games are becoming closer and closer to either booting or full playability. The developers initially hosted the project on Google Code and eventually moved it to GitHub later in its development. The emulator was first able to successfully boot and run simple homebrew projects and was then later publicly released in June of Today RPCS3 is dubbed one of the most complex video game console emulators of all time with an endless goal to effectively emulate the Sony PlayStation 3 and all of its aspects.
The goal of this project is to experiment, research, and educate on the topic of PlayStation 3 emulation that can be performed on compatible devices and operating systems.
All information was obtained legally by purchasing PlayStation 3 hardware and software. Additional information was obtained from various sources on the internet that include but is not limited to system hardware and software documentation.
Most of this information can be found on the PlayStation 3 Developer Wiki. RPCS3 is not designed to enable illegal activity. Piracy will not be tolerated. Any users conversing about piracy upon joining the Discord server, forums or GitHub community will be re-directed elsewhere. Remember, the best way to play PlayStation 3 games is to play them on the original hardware. For now.
RPCS3 has been seen by many as an impossible feat in the eyes of gamers and programmers. Many fraudulent PlayStation 3 emulators and console emulators in general have clouded the public eye of the impossibility of PlayStation 3 emulation and the ability to emulate the console without a high-end computer.
RPCS3 stands true as development progresses, system requirements become lower and more games become a playable reality. In MarchCinema Blend's William Usher wrote "A lot of gamers originally thought that the complexity of the PlayStation 3's Cell architecture would have prevented it from being emulated. RPCS3 0.Odoo is the world's easiest all-in-one management software. It includes hundreds of business apps:.
In version 6. You can now only uncompress the zip file inside the "addons" folder you can find the path by looking at the openerp config file. What if we are on a hosted server and have no access to the "addons" forlder?
How to do we upload a module. In this case you'll have to ask your provider for a chrooted ssh account or an ftp one tu upload and uncompress the zip file.
In OpenERP 7. In v6. For v6. I think it will work also for v7. I would be interested in knowing why it was a bad idea? It seems many other applications use a method of importing from the admin UI. So I wonder why it is a bad idea here?RPCS3 Playstation 3 Emulator - Bayonetta (2009). OpenGL api (LLE). Test run on PC #1
Davide Corio I agree with the question of Sean Samborski. Why has this been skipped? Why is this a bad idea for ton's of reasons.
Please give me 2 reasons which are stronger than not having this facility. As you can see in my answer it is also rather easy to have this functionality back in place. Note I didn't test this in v7, but in v6. This was the situation for both linux and windows versions. I'm having a traceback error where no module xlrd but this is unrelated to your method.ZIP codes near me are shown on the map above. The additional 4 digits help USPS more precisely group mail for delivery.
The map of the first digit of zip codes above shows they are assigned in order from the north east to the west coast. The first 3 digits of a ZIP code determine the central mail processing facility, also called sectional center facility or "sec center", that is used to process and sort mail.
All mail with the same first 3 digits is first delivered to the same sec center where it is sorted according to the last 2 digits and distributed to local post offices. The sec centers are not open to the public and usually do most sorting overnight.
ZIP Codes for City of Allen Park, MI
As you can see from the map of the first 3 digits of zip codesthe digits after the first are also generally assigned from east to west. In the map, 0 is closer to white and 9 is much more vivid. It's easy to follow the gradient across each of the zones even though there are a few exceptions such as the southwest tip of Georgia which uses 39XXX like central Mississippi. Despite the fact that ZIP codes seem to be geographic in nature, that wasn't their intended purpose.
They are intended to group mail to allow the USPS to deliver mail more efficiently. Some ZIP codes will span multiple states in order to make mail routing and delivery more efficient. In most cases, addresses in close proximity to each other are grouped in the same ZIP code which gives the appearance that ZIP codes are defined by a clear geographic boundary.
However, some ZIP codes have nothing to do with geogaphic areas. When ZIP codes appear to be geographically grouped, a clear shape cannot always be drawn around the ZIP code because ZIP codes are only assigned to a point of delivery and not the spaces between delivery points. In areas without a regular postal route or no mail delivery, ZIP codes may not be defined or have unclear boundaries.
The main issue is discussed above: there simply isn't always a clear geographic boundary for a ZIP code. The Census Bureau and many other commercial services will try to interpolate the data to create polygons shapes using straight lines to represent the approximate area covered by a ZIP code, but none of these maps are official or entirely accurate.
They provide a very close approximation of the area covered by a ZIP code. You can easily notice some of the boundary issues when viewing our maps. Very rural areas aren't labeled as belonging to a ZIP code such as much of Nevada and Utah where there are few, if any, addresses to deliver mail.
If the address is on the same street as a ZIP code boundary on the map, be sure to search for the full street address to determine the ZIP code instead of relying on the map. Their purpose is to convey statistical data about regions that are familiar to most citizens. As discussed above, it is difficult to precisely define a geographic area covered by a ZIP code. ZCTAs were developed to account for some of the difficulties in assigning an area to a ZIP code and to precisely define a geographic area.
In general, they are updated once every 10 years for the Census. The Census assigns an area to a ZCTA according to census blocks the smallest geographic unit used by the census. Imagine a city block that makes up a typical census block as pictured to the right. It is bounded on all 4 sides by portions of city streets that each have their own name and addresses. The issue is that census blocks almost always split down the middle of the street.
ZIP codes rarely do because that would require two postal workers delivering mail to that street - one for each side of the street. In the example, one mail carrier may deliver to 3 sides of the block via one ZIP code while another mail carrier delivers mail on the other street in a different ZIP code. When this happens, the Census Bureau will assign the entire block to a single ZCTA in this case, because the census block is the area that is precisely measured.
If you are getting very precise usually a matter of meters, not milescensus block boundaries near the edge of a ZIP code almost always split ZIP codes.For Windows users, download the latest build and drag and drop all files into your RPCS3 root directory, replacing all files when prompted. Due to legal reasons, we cannot distribute official PlayStation 3 firmware files.
You must download the latest PlayStation 3 firmware update file from PlayStation. By default, firmware modules are loaded automatically based on the PlayStation 3 title that is loaded. You can still override automatic module loading and choose which firmware modules you want to use manually. This is not recommended. Due to legal reasons, PlayStation 3 titles cannot be distributed online and must be self-dumped from your own PlayStation 3 console or from your computer using a compatible Blu-ray drive.
If you are not sure what your dumped title's region ID is, you can find your region ID on the bottom side-edge of your game case. Please note that it is very important that you use the correct region ID. When working with actual title region IDs, the title's region ID will look something similar to this:. Title updates are handled the same as PSN. Please note that title updates must be the same region in order to work.
Cross-mixing title regions may create irreversible damage to the title. When dumping video game software, users are subject to country-specific software distribution laws. RPCS3 is not designed to enable illegal activity. We do not promote piracy nor do we allow it under any circumstances. By following these instructions, you will do so at your own discretion. Should you follow these instructions against your local law, we shall not be held responsible for your actions. We recommend that you dump your own PlayStation 3 titles from your own console.
This is the most compatible way to migrate your disc-based titles and the only way to dump digital titles to your PC. To do this, you will need a PlayStation 3 system with custom firmware. For dumping disc-based games, you need to use multiMAN homebrew software in order to dump your disc files.
You can transfer those files over to a computer through an external drive or using a FTP connection between your PlayStation 3 and your computer. When you have your dump over on your computer, you must rejoin the split files back together with part merging software such as ps3mergeotherwise the dump won't work.
DAT, in order to generate a. RAP license file to be used in the emulator. It is also possible to dump digital content and licenses on any PS3 even without custom firmware, by the way of creating a system backup, and then extracting it with ps3xport software.
You can dump titles using your computer by using select compatible Blu-ray drives.Create your free GitHub account today to subscribe to this repository for new releases and build software alongside 40 million developers. Note: These are NOT stable builds. RPCS3 is a rolling release software without stable builds. These are random tags we do from time to time.
Also added more AVX2 code-paths. Database is now included on download for Windows builds, you can now easily see the status for your games Linux users can easily download the database! No more confusions! Build strings for Windows and AppImage binaries are now the same. Makes an impact on windows when using Ryzen processors, most other CPUs should be unaffected. SFO is present; — Handles exceptions at loading patch.
Should now mostly work correctly on OpenGL and correctly on Vulkan where on swizzle contexts are involved; — Enables blitting from main memory to local RSX memory using hardware acceleration. Fixes negative color values getting to the tone-mapping passes in some games e. Dark Souls 2 ; — Do not discard depth buffer is stencil test is enabled e.
Vesperia ; — Enabled ZCull conditional render on Vulkan; — Fixed D3D12 compiler crashes introduced by previous changes; — Fixed shader cache constantly compiling new shaders in some games; — Fixed default vertex attributes for undefined reads e.
It's simpler to just use a global lock in this case since at the moment we only use one queue and contention only happens during submit. Should lower chances of race conditions on sections leading to corruption, but this is not a final fix. This is especially useful when running Vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands; — Ignore empty index buffer sets.
Requires further investigation to why some semaphore addresses always lock up; — Fix WCB causing hanging due to incorrect memory range approximation — Properly synchronize FIFO ctrl updates. Can improve stability in some cases. This makes the device internal state consistent before texture operations. Avoids invalid texture getting bound to the pipeline when WCB is enabled; — Vulkan: Implement texture barrier for framebuffer feedback situations if strict mode is disabled.
Strict mode bypasses all of this and just makes a duplicate copy which is the safest way to avoid the memory access hazard; — RSX: Improve framebuffer setup code. If pitch is 64, check the log2 dimension bits instead to determine size;; — Fixed B8 format render target swizzling; — Partial fix for extended clamp range draws; Try to preserve z information for draws outside the [0,1] range if the clip extents allow it.
Range compression for [0,1] draws is disabled as it interferes with regular draw ops in a negative way, so this workaround will result in Z fighting on the near and far plane when extended range is used; — Implemented decoding a shuffle flag in the low bits of the texture remap vector.
Seems to affect only some formats; — Texture format fixes: now rpcs3 almost passes all the texture formats test from autotests; — Removes a workaround in texture cache as it seems to not be required with texture formats fixed.
There are almost no test cases for this but I expect no regressions; — OpenGL performance optimizations: Treats entire attribute buffer as a fixed heap addressed with index offsets instead of the "sliding window" approach that incurred overhead setting up the texture buffers. It has to be very very small, 1. E-5 is not small enough, but 1. E works well enough; — Fixed a race condition during startup using qt dialogs; — Clean up shaders by removing as much clutter as possible and only compiling subroutines actually used by the program.
Wont do much for performance but its the right thing to do and it makes debugging alot easier; — Removes subpass dependencies on Vulkan.
This is for games that read back the currently bound render target. A typical scenario would be where an image is rendered on RSX pixel pipeline to render target A which is copied to location B using blit engine.
Cell then reads back the pixels at B to do some image processing on SPU and re-uploads the data from another location C. Without synchronizing reads and writes, data at B would not exist from Cell's point of view. Fixes some problems in some games like Journey.A separate companion program, unzipunpacks and uncompresses zip archives.
The zip program puts one or more compressed files into a single zip archive, along with information about the files name, path, date, time of last modification, protection, and check information to verify file integrity.
An entire directory structure can be packed into a zip archive with a single command. Compression ratios of to are common for text files. If bzip2 support is added, zip can also compress using bzip2 compression, but such entries require a reasonably modern unzip to decompress. When bzip2 compression is selected, it replaces deflation as the default method.
When given the name of an existing zip archive, zip will replace identically named entries in the zip archive matching the relative names as stored in the archive or add entries for new names. For example, if foo. After this, foo. For example. Under Unix, this option can be used to powerful effect in conjunction with the find command. For example, to archive all the C source files in the current directory and its subdirectories:. Streaming input and output. For example:. This generally produces better compression than the previous example using the -r option because zip can take advantage of redundancy between files.
The backup can be restored using the command:. When no zip file name is given and stdout is not a terminal, zip acts as a filter, compressing standard input to standard output. If Zip64 support for large files and archives is enabled and zip is used as a filter, zip creates a Zip64 archive that requires a PKZIP 4.
To avoid amgibuities in the zip file structure as defined in the current zip standard PKWARE AppNote where the decision to use Zip64 needs to be made before data is written for the entry, but for a stream the size of the data is not known at that point.
If the data is known to be smaller than 4 GB, the option -fz- can be used to prevent use of Zip64, but zip will exit with an error if Zip64 was in fact needed.
Also, zip removes the Zip64 extensions if not needed when archive entries are copied see the -U --copy option. When directing the output to another file, note that all options should be before the redirection including -x.
When changing an existing zip archive, zip will write a temporary file with the new contents, and only replace the old one when the process of creating the new version has been completed without error. If the name of the zip archive does not contain an extension, the extension.